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Walking 'Silent Streets' makes for a sinister, but short adventure

Walking 'Silent Streets' makes for a sinister, but short adventure
From Engadget - July 12, 2017

Once downloaded, there's no signup or login screen, you just tell the game your name and you are then instantly thrust into the action. Your otherwise nameless character receives a plea for help from Thomas Horgan, a disgraced former great detective currently in exile. After a period of stalling, you answer his call and set off to the grim, far-flung town of Snowport, only to discover him brutally murdered.

As you are under suspicion for Horgan's murder, you must prove your innocence by solving his last case. That means battling the rogues gallery of Snowport's locals, plus the machinations of both the Royal Society and a dangerous cult that lurks in the shadows. It's the sort of delicious gothic horror that I have something of a soft spot for, and one that ensured I kept playing.

As for the game's mechanics, Snowport itself is a map with key locations -- your lodgings, the police station, tavern etc -- all highlighted. Getting between them requires the burning of actual shoe leather, as your steps, as monitored by the phone, are counted. You need to walk between 300 and 500 steps to reach most of the locations, where you then interview suspects or search for clues.

The interviews are of the traditional, branching style you find in many RPGs: say the right thing at the right time and you will be rewarded. Say the wrong thing, and the suspects and witnesses soon turn hostile and ask you to leave. At specific points, you will be able to switch into AR mode to hunt for clues around your local location. Then it's off to the next building, a few hundred steps away.

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