14 ways VR will change gaming forever

14 ways VR will change gaming forever
From N4G - October 12, 2017
wonderfulmonkeyman1h ago(Edited 1h ago)

Disclaimer: This is my personal opinion.
It WILL be an unpopular one.
It will not likely be similar to yours nor anyone elses.
If it offends you, get over it.
I wo not respond to flame replies.
I wo not even bother reading past the first sentence of such replies, so do not waste your time if that's your aim. And if you do anyways, then enjoy being the equivalent of a man that screams at the sky and expects an answer.
Because I certainly do not expect any good replies from this.

Now then...
There's only one that matters, as far as I am concerned; the step after these first person camera goggles that everyone's putting up on a glorified pedestal.

What step is that?
Dive Pods. Or something similar to them.

The only credit I will give to the current form of VR, OUTSIDE of the fact that it has MANY MORE MUCH BETTER USES OUTSIDE OF GAMING, is that it's a NECESSARY FIRST STEP towards Dive Pod tech.
But to me, that's ALL it is; just a first step. Not a true innovation, MUCH LESS the future of gaming.

Right now VR is just over-hyped first person camera helmets, which are ironically also making use of the same motion control gaming controllers that were OPENLY SCORNED by these VR lovers back in the Wii, Move, and Kinect eras, with the only real difference being the level of responsiveness getting better.

And that's coming from someone who has tried all varieties of these helmets through friends who have owned them, extensively, and has been left distinctly unimpressed.

My sense of wonder is not so weak and easy to stimulate, that a screen mounted on my head will suddenly make a game, that only sells well because of the VR, any better than it would be without it.
And for the record, I'd feel this way even if Nintendo was doing it, so sorry trolls, but that "Nintendo fanboy" angle is not going to work for you.
Heck, I did not even feel Nintendo's glass-less 3D angle was a huge deal. The depth did not do much for the majority of the games so I just left it off most of the time, and I feel the same way about VR; it has not changed how I would feel about the games on it compared to when playing them on a regular old monitor or TV WITHOUT them.

I will keep my money firmly in my wallet on this issue and let that small sub-section of the community weigh in on this until VR progresses to something far better.
It's not worth what I would have to spend for a single helmet/visor, let alone the extra it would take to get a system to play it with, or even more if we were going for something on PC.


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