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Why Single-Player Games Shouldn't Be Overshadowed By Games As A Service

Why Single-Player Games Shouldn't Be Overshadowed By Games As A Service
From N4G - February 14, 2018
Nyxus1d 1h ago

@ Woolly: let's look an example, shall we? The single player Star Wars game by Visceral Games. This is what EA said about its cancellation:

"In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design."

We literally saw a promising single player game being cancelled for the sole reason that it was not a GAAS game. So how is it not a threat?

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